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Old Aug 27, 2008, 12:27 AM // 00:27   #1
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Default Monster energy

How does energy pool and regen work for monsters? Do they have a set amount based on class or is it infinite? Can they run out of energy? I'm vanquishing an area and a mesmer has enough mana to repeatedly cast a 15 energy hex (Soothing Images) on me over a 60 second fight when I have a Divert Hexes necro removing it after each cast.
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Old Aug 27, 2008, 12:34 AM // 00:34   #2
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From my experience the Boss monsters tend to have huge energy pools available to them.
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Old Aug 27, 2008, 12:45 AM // 00:45   #3
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I think I remember reading somewhere that all enemies have +1 energy regen.

I'm not sure on bosses.

Or if thats right at all.

Regardless, I just treat all enemies as having infinite energy.
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Old Aug 27, 2008, 12:45 AM // 00:45   #4
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well ur nec had nuff energy to spam a 10en [divert hexes] on every cast

so i'd say that teh monster has jus a bit more than ur necro? 0__o
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Old Aug 27, 2008, 12:54 AM // 00:54   #5
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they have a set level depending on their class and they can deplete their energy if not farming with famine wouldn't work
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Old Aug 27, 2008, 01:02 AM // 01:02   #6
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They have lots. Lots and lots and lots. Like an ele with max energy storage and even more. Takes like a minute or two to drain them with stuff such as QZ and the Visages up all the time, at least for those margonite monks in Foundry in HM...
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Old Aug 27, 2008, 01:09 AM // 01:09   #7
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Quote:
Originally Posted by snaek
well ur nec had nuff energy to spam a 10en [divert hexes] on every cast

so i'd say that teh monster has jus a bit more than ur necro? 0__o

soul reaping is pretty cool eh?
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Old Aug 27, 2008, 01:22 AM // 01:22   #8
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Quote:
Originally Posted by snaek
well ur nec had nuff energy to spam a 10en [divert hexes] on every cast

so i'd say that teh monster has jus a bit more than ur necro? 0__o
He has 40. Soul reaping @ 14 = 168 energy per minute assuming there's something dying three times every 15 seconds. SoLS @ 14 = 63 energy per minute if used on recharge. Not to mention the 3 energy gain each time foul feast is used. N/Mo Protter + hex/cond/enchant removal.

Thanks for the info all.
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Old Aug 27, 2008, 01:33 AM // 01:33   #9
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I believe they have a high energy pool, but low energy regen.

I recall only dealing damage in the 50's and 60's during a Bogroot's run on my Mesmer with Energy Burn and Surge earlier today.
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Old Aug 27, 2008, 02:22 AM // 02:22   #10
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I wondered about this topic myself, so i put together a graph to show the regen on certain classes and the functions of the active modifiers.

The graph has 3 parts, a sleek midsections with a double-rounded chart on the bottom.

http://www.wilddamntexan.com/kids/monster_energy.jpg
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Old Aug 27, 2008, 02:23 AM // 02:23   #11
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This has been tested extensively, and can be observed with several skills, most notablly the AV/SV Famine farm.

The general consensus I've read was the exact opposite of Tyla's claim, they have average energy pool, but high energy regen.
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Old Aug 27, 2008, 09:19 AM // 09:19   #12
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Quote:
Originally Posted by JjK
I wondered about this topic myself, so i put together a graph to show the regen on certain classes and the functions of the active modifiers.

The graph has 3 parts, a sleek midsections with a double-rounded chart on the bottom.

http://www.wilddamntexan.com/kids/monster_energy.jpg
Thank you! Best post here so far.
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Old Aug 27, 2008, 09:45 AM // 09:45   #13
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Quote:
Originally Posted by JjK
I wondered about this topic myself, so i put together a graph to show the regen on certain classes and the functions of the active modifiers.

The graph has 3 parts, a sleek midsections with a double-rounded chart on the bottom.

http://www.wilddamntexan.com/kids/monster_energy.jpg
LMAO nice post haha
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Old Aug 27, 2008, 10:45 AM // 10:45   #14
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I, myself, have always wondered at the Priests of Sorrow in the Furnace who can immediately recast Resurrection after it's been interrupted. Are they using Arcane Echo?
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Old Aug 27, 2008, 10:46 AM // 10:46   #15
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You mean best posterior, right?

But yes, according to my experience monsters have a comparable energy pool (easy to gauge with Mind Blast) but more regen than player characters.
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Old Aug 27, 2008, 07:22 PM // 19:22   #16
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Quote:
Originally Posted by free_fall
I, myself, have always wondered at the Priests of Sorrow in the Furnace who can immediately recast Resurrection after it's been interrupted. Are they using Arcane Echo?
Actually the times we did the mesmer SF runs I often used A.Thievery on it.
And quite a few times Res was stolen.
YET the guy cast it again.
So we pretty much believe the guy has multiple versions of Resurrect on his bar.

On the subject of energy - I posted this over at GWO ages ago:
Quote:
Originally Posted by upier
oki tested the whole 'e-denial doesnt work in pve as it works in pvp' statement!

the plan was:
1 mesmer
1 bonder
1 ranger

the build:


explanation:
i used empathy to kill off the first mino - since i only needed one.
i didnt use sv, av untill the first mino was dead.
after he killed himslef though empathy i let jin lay famine.
then i cast panic on the remaining mino. panic causes energy degen of 2 pips - meaning a warriors regen equals 0. once he reaches 0 he can not recover (tested this with mal and tanks in a guild scrimmage battle - a human reached 0 and stayed there - taking damage only once when the energy reached 0 - then recieving no more damage from famine)
cast sv, av.
the mino was attacking me and thus draining himself of his energy and adrenaline.

the result:
the mino died through sv/av e-denial and TAKING damage from famine.
that was only possible if his energy rose above 0 and then dropped back to 0. if the mino had energy regen of 2 - that would be impossible since panic would have denied him of his e-regen.
that brings us to the conclussion that the mino has energy regen bigger then 2 pips.
that means that e-regen of pve foes doesnt follow the same rules as regen of players.
I then did some additional testing:
Quote:
Originally Posted by upier
did a bit more research on the subject of e-regen.
keep in mind this was BEFORE HM - so i have no idea if it was changed.
testing had shown that:
the Minotaur's in question - the c1 desert ones - have an e-regen of 3 pips!
the guys stopped taking damage after Panic+Well Of Weariness.
same thing for the c1 Centaur WARRIOR dudes.

and this is where it got tricky!
the Vermins outside of Senji have an e-regen of 4 pips! meaning completely normal e-regen for an assassin!

so - e-regen in pve IS different for players and foes!
how different?
one would need to test every foe in every location to figure that out!
and being that lazy *** that i am - all i can say with certainty - there is a difference.
NOW, if I am not mistaken, it was Izzy who said that the monsters have +1 energy regen - so that the fights aren't to easy.
I do recall this being posted on one of his "what needs to be updated"-discussions over at wiki - but I have no idea where it is, nor how to find it. I do recall that being posted here a few times also.

While the results from the minos and the centaurs confirm his post - the Vermins don't.
I re-did the Vermins a bunch of times and always got the same results.

And I really have no idea why that is.
My guess - they aren't lvl 20. (At first I thought that it could be because they are inherently wielding a zealous weapon - BUT that would mean that they should have to gain one energy everytime they hit and that would cause them to continue taking damage from Famine!)

Edit:
NON-BOSS foes ONLY of course!
Bosses are too messed up to work with them.
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Old Aug 27, 2008, 07:37 PM // 19:37   #17
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Monsters have enormous energy pools.
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Old Aug 27, 2008, 07:43 PM // 19:43   #18
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ive always thought they have a normal amount of energy, much like it varies on players as well as different regens. To determine what has what will take research that will probably take a couple years and include using sv/av etc on EVERY SINGLE monster in GW. so for now i dont care as long as they die. O__o
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Old Aug 29, 2008, 04:44 AM // 04:44   #19
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Most monsters don't have as big as energy as you think.
Spark of the Titans is a good example. Think about it, they hit you hard once or 2x. Then they use glyph to hit a 3rd. Finale with mind burn. But after that, they are powerless using basic attacks.
I noticed once my team died, I was able to defeat the 2 sparks. They were using staff attacks and used four mind burns. I was a ele with 23 current energy and mind burn didn't do the special thing if the enemy had more energy. (thank you mantra of flame)
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Old Sep 06, 2008, 10:03 PM // 22:03   #20
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Large pools but low regen...unless it's a boss then annoyingly it's both...fought the boss with HB today...WTF took like 10 minutes.
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